comparing apples to apples since 2002
Labels: Subjective Yumminess
posted by Mark (aka pastor guy) at 9:35 AM
Anyone who voted for Tigris & Euphrates obviously hasn't played Code 777 :) Not that I would recommend doing such a thing - Code 777 is one of the few games on my 'banned' list. I even like Black Vienna, even though every game of it I've played has been torpedoed to various degrees by someone who gave an incorrect answer to a question (which is much easier to do in Black Vienna than in other deduction games). But Code 777 just seems to me to be gratuitously hard.
Chris's reaction is funny to me, as I wasn't as frustrated by Code 777 as I'd thought I'd be. Granted, I don't own the game and don't plan to, so take what I say with a grain of salt.OTOH, I adore Fresh Fish, but inevitably I end up messing myself over with bone-headed plays. So, the next time, I sit and stare at the board, trying to will myself to think ahead about what will happen, until you can hear synapses shorting out in my brain... to no avail.
I should also say that many games of Fresh Fish that I've played have been messed up by an overlooked road. Someone claims, or even builds a destination building in a decent spot, but then we realize 5 minutes later that it really had to be a road. Ooops. You really need to stay on the ball in keeping the road network up to date, but it's just so easy to miss stuff. You can just say, well, each player has to be sure their pieces aren't being played on spots that are really roads, but down that path lies unbearable gaminess, as players who are good at visualization might be tempted (and enabled) to "forget" to point out roads.I like Fresh Fish, but like Black Vienna it can be a bit of an unstable game.
Frankly, while I can see how some would find Code 777 hard (I personally found it fairly simple), it doesn't hold a candle to Sleuth - especially when played with five to seven players. I've never played a game with such intense thinking, as I did with a seven player game of Sleuth. Code 777, however, is a wonderful game. The main problem I have with it is that a careless player can ruin it for others (much like Mystery of the Abbey).
Tom: The main problem I have with it is that a careless player can ruin it for others (much like Mystery of the Abbey).That's really true for almost all deduction games - I've encountered it in Clue, Coda, and esp. Inkognito.
Tom, have you played Deduce or Die? I find it to be a step more intense than Sleuth.
Off-topic question to Mark: how can I send you an email re my own blog about boardgames? Thanks!
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