One Week Under Our Belts
I know those of you playing along at home can't experience this, but the crew of Apple Pickers is hard at work narrowing down the games in the nomination process. We've gone through 10 designers (splitting the prodigious works of Reiner Knizia & Wolfgang Kramer into "light" and "heavy" categories).
And we've just started work on the categories based on theme & mechanics.
Actual voting will begin late this week... with the first results to appear here on September 10th.
Pithy quote of the day, courtesy of Nick Danger: Obviously, I'm not a huge Teuber fan.
Although I do enjoy potatoes.
Ha! I kill me.
I Don't Want To Process Anything Bought or Sold...
The process for the 2006 Apples Project will work as follows:
- Step One - Starting this month (August), participants are receiving one e-mail per day (4-5 per week), each with 3 categories for nominating. Each Apple Picker can nominate up to 7 games in each category. Nominations will be open for 10 days.
- Step Two - Once I've had a chance to compile the nominations, final voting will begin. The top ten nominees will be included, plus the eleventh place game IF it is only one point away from making the top ten. This time, participants will choose their top 5 games in each category. Again, there will be a ten day time limit.
- Step Three - With the final results tabulated, I'll publish them here on the Apples Project blog for your discussion/irritation/whatever.
Making It Official
It's been four years since I compiled & published The Apples Project. It's time for...
The Son of Apples Project
Of course, that name is way too long & unwieldly, so we'll just call it The Apples Project 2006 and be done with it.
Anyway, this is the official annoucement - the nomination process has begun for Apples 2006.
Friday, I'll let everyone in on the details of how this is going to work.
Four years ago, I got a wild hair - and I created The Apples Project. Here's what I said about it back then.
Awards are fine. The Games Magazine "Games 100" and the little red Spiel des Jahres pawn have both convinced me to buy games I've grown to love & adore. I'm a big fan of the Deutscher Spiele Pries and the Gamer's Choice Awards. [Note: these are now called the International Gamers Awards.]
And then there are the awards we love to hate... the Origins awards, where a couple of years back Stephensons Rocket (a game about developing the British rail system in the 1800's) was put in the science fiction category - or the Mensa Mind Game awards, which are awarded after a marathon weekend of play... with most of the people making the decisions only getting one shot at playing each game.[Another note: both of these awards are somewhat improved... but still not terribly helpful.]
The problem with the majority of the awards, however, is simpler than that. Most awards attempt to compare apples to oranges, pitting family games & strategy games released in the same 12 months against each other. It's downright futile to compare a party game with a two-player abstract... but year after year, that's the way lots of awards are given.
Enough is enough. I have little power to change the structure of the awards, their nomination process, and I've only got one vote. But I've got a website, and I managed to gather a group of like-minded gamer/experts to help me create...
The Apples Project!
That's right... The Apples Project. An attempt to compare apples to apples... by nominating & voting on games in categories rather than by chronological years.
And with that, I began posting the results on my website, Game Central Station. (In fact, you can go look at them right now.) So why is all this ancient history so darned important? Tune in Wednesday to find out!